Substance Designer Community Wiki


THE PBR GUIDE BY ALLEGORITHMIC - Wes Mcdermott

The PBR Guide Vol 1

The PBR Guide Vol 2

Physically Based Rendering Encyclopedia

PBR Texture Conversion | Marmoset

The Anatomy of a Perfect Video Game Material

For basic tutorials look here or alternatively refer to the Resources section

Resources

I am going to make mostly references to a PBR realistic style of Designing but these practices will follow through to most methods.

Try and think about the location of your material, think about the surface detail and the order it is naturally built up.

If you are looking for more details on uses for individual nodes look here

Individual Nodes